PS3 News

Capcom: No visible alternate SSFIV costumes is Sony's fault

Sony won't absorb the distribution cost to make the costumes visible to all

If you've spent a lot of money on adding extra costumes for your favourite characters on Super Street Fighter IV to show off to your mates then you might want to reconsider your purchases.

Apparently, while the alternate costumes are available to buy on PSN they are not visible to other players who have not also bought the same costume packs unlike on the Xbox 360. According to Capcom's Seth Killian this is down to Sony refusing to cover the cost of distributing the costumes to all players for visibility not just those that bought the packs.

Killian wrote in a post on Capcom's official forums: "The DLC for the newest costumes is additional data that must be put on your machines from the first-party networks (XBL and PSN). When you add new data to an existing product, there are significant costs to do so charged by the first parties. On XBL, those costs were covered by Microsoft. As a result, the data is distributed to everyone, so even if you have not bought the new costumes, you can still see them if youre fighting against someone that has because you still received the new data required to display them."

He continued: "For Sony, those significant costs are not covered. As a result, you only get the new costume data when you actually buy the costumes. Those that dont buy the costumes cant see them, because the new costume data isnt present on your machine, and so you only see costumes you already have the data to represent. The story is a bit more complicated because the costs of adding new data vary by region in some cases, and some additions are free, or free within a certain timeframe, etc., but the bottom line in this particular case is that Sony would [have] charged Capcom significant fees for distributing the new costume data to users that hadnt actually bought the DLC. Microsoft covered those costs, so the costume data is visible to all there."

PS4 Preview
10 minutes with Lords Of The Fallen
Can CI Games' new RPG shrug off comparisons with Dark Souls?