Movie license games "dead like the dinosaur" says EA's Gibeau
Gibeau hails the end of film licenses
EA's Frank Gibeau has heralded the end of the the age of the average movie-licensed games.
The publisher has had a bit of a strained relationship with movie-licenses with the poor quality and performance of the Godfather II forcing the publisher to place a moratorium on working on any new film licenses.
Gibeau explained to Develop Online: "If you want to make a hit, you have to give a game time to get to quality. The days of licensed-based, 75-rated games copies are dead like the dinosaur."
He continued: "We dumped that licence because we felt like we needed to own more intellectual property, and we don't like where James Bond is going with all the creative limitations on it. Considering the total amount of money we have to spend on those types of James Bond games, and the total amount of man-hours we had to put into them, we thought; hell, lets work on our own IP. The guys who made James Bond games for us, well yeah, they went on and made Dead Space. And look where we are now; what would you rather publish, retail and play the latest James Bond or Dead Space 2?"
