Mikami: Bethesda offered the most independent work environment
Shiji Mikami has been shedding some light on Bethesda's acquisition of his studio Tango Gameworks.
Having been on the lookout for business partners for some time Mikami explained that Bethesda seemed to offer the most independence in an interview in Famitsu.
He began: "I had been looking for a new business partner before all this, so I contacted ten or so companies during E3, both Japanese and elsewhere. Bethesda was the best match among them because they gave us the most independent development environment to work with as we pursue our goal of producing Japanese games that work worldwide - that, and their track record when it comes to overseas sales."
Mikami-san continued: "We didn't want to have to live hand-to-mouth as a studio. If we did that, we'd have to take on work we weren't interested in just to pay the bills. That would then force us to expand our staff, and before you know it, we'd be thinking 'This isn't how we meant it to go.' I gathered the people around me now in order to create the best worldwide-market-driven development studio possible -- the independence of that studio is secondary to that goal. I decided that we'd all be happier if we could take this shortcut to creating the great games we want to create."
- Microsoft announces the feature list for the November Xbox One update
- EA Sports patches in some more missing features for the next-gen versions of NHL 15
- Blizzard begins rolling out a new patch for Starcraft II
- Far Cry 4 Season Pass details announced
- Shinji Mikami: I never use women as objects in my games
- Microsoft releases the first trailer for Halo: Nightfall TV series, first episode to premiere at Halo Fanfest
- Silence – The Whispered World 2 announced for Xbox One
- Titanfall to get its very own Horde mode called Frontier Defense
- John Riccitiello joins Unity as their new CEO