Ready at Dawn: Piracy hurt a lot of PSP devs
Ready at Dawn creative director Ru Weerasuriya has been explaining about some of the challenges they faced as a developer for the the PSP.
The main problem that the God of War: Ghost of Sparta developer experienced while developing for the PSP was piracy which really made a dent in their ability to support their development operations.
He said: "It's pretty rampant now all around the world. It's getting to the point where it doesn't make sense to make games on it, if the piracy keeps on increasing. It's a tough call right now to say what's going to happen to it and where it's going to go, but it definitely hurts a lot of developers out there who are trying to make great games."
It got so bad that the developer had to lay off some staff earlier this year in order to stay afloat. Weerasuriya explained: "It is hard; it's tough that the industry is not at a very healthy level right now, and especially for the last few independents. If you're a developer right now and you're owned by a publisher it's hard enough, so imagine what it's like if you're an independent covering all your costs yourself. I don't think it gets easier at any time, but the last two years have been particularly hard."
After producing Daxter and God of War: Chains of Olympus for the PSP God of War: Ghost of Sparta will be Ready at Dawn's last game for Sony's handheld.
- Visuals are key to the PS4's success according to Nielsen's latest survey
- Sledgehammer considering revisiting classic multiplayer maps for Call Of Duty: Advanced Warfare
- New ToeJam & Earl game comes to Kickstarter
- Free login campaign announced as Final Fantasy XIV tops 4 million registered users
- Fable Legends will be free-to-play on both PC and Xbox One
- Bastion will hit the PS4 in April
- Sierra bringing Velocity 2X to Xbox One and PC
- This month is a triple-A bonanza for Xbox gamers on Games With Gold
- New House Of Wolves leak shows a Reef social hub for Destiny