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Treyarch had to dial down the realism on Black Ops

Some kills too realistic for the final verison

Treyarch has revealed that they've had dial back on the realism in Call of Duty: Black Ops because it was just too real.

The game's director Dave Anthony has been telling Official PlayStation Magazine about some of the finer points of creating Black Ops and the improvements they have made in the realism of the game's animation.

He explained: "We've completely changed the way we do facial animation. Some of the stuff we've done with Gary Oldman's character is amazing."

"There were situations going too far," Anthony continued. "It was a a contextual kill where you were twisting the neck. It was too much. The throat cutting [is] nasty, but that was worse."

Call of Duty: Black Ops will be available for PC, PS3, Xbox 360 and Wii on November the 9th worldwide including a whole raft of midnight launches all over the world.

Thanks CVG.

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