Offline PS3 users are the reason behind LBP2 delay
For most high-definition platform owners, system updates and post-release patches have become a way of life. However, there are still a significant number of gamers that don't take their consoles online.
These offline players are one of the primary reasons Media Molecule decided to delay the release of LittleBigPlanet 2 to 2011. The studio wanted to ensure that even disconnected PS3 owners would get the full experience of the game right out of the box, which set back the disc's manufacturing cycle.
"Like LittleBigPlanet, we will be supporting the game with patches, updates and whatever, but you have to realise right from the beginning that there are those people who dont have online and that is why we decided it was the right decision to delay the game," studio head Alex Evans told VG247.
LittleBigPlanet 2 was originally set for a November 2010 release. Now, it's due to hit retail worldwide in January.
- Ultra Street Fighter IV coming to PS4 at the end of May
- Ubisoft to publish Homeworld Remastered Collection at retail next month
- Journey, Flower and FlOw heading to the PS4 in a retail package
- Phil Harrison's departure from Microsoft has been confirmed
- Here's the first look at Star Wars: Battlefront
- Project CARS will feature 110 courses across over 30 iconic locations
- Gratuitous Space Battles 2 arrives today
- First Star Wars: Battlefront details arrive including a release date
- The Witcher 3: Wild Hunt's release date is now set in stone