Elemental's poor showing causes redundancies at Stardock
I has emergerd that Stardock has been forced to lay off an undisclosed numberS staff following the poor release of fantasy title Elemental.
Brad Wardell, CEO of Stardock admitted on the Elemental forum that they had dropped the ball on the game and that they'll do better.
Wardell wrote: I don't think people yet fully realize the completeness of Stardock's fail on Elemental's launch. I'm going to write more about this but not only did we think v1.05 was ready for everyone but we felt v1.0 was too. That's the level of disconnect/poor judgment on our part we're talking about. If the game had come out in February, it would still have been a disastrous launch because lack of time wasn't the issue. It was blindness, sheer blindness. We felt the game was finished. And I speak of v1.0, not v1.05. Blindness. There will be massive consequences for Stardock's game studio. I'll be talking more about this when I get back. But the game wasn't released early. The game was released poorly. Head in the sand syndrome imo.
He continued: We thought any complaints would be about polish points or something. The point is, the issue here is far far worse than many of you think it is. I wish it was an issue of the game being released too early. That's an easy thing for a company to "fix". Elemental's launch is the result of catastrophic poor judgment on my part. EVERY competent software developer knows that the programmer must never be the one deciding whether the program is done. Yet, my love of Elemental broke my self discipline and I began coding on the game itself in vast amounts and lost any sense of objectivity on where the game's state was. I normally only program the AI on our games so I can keep a level of distance from the game itself to determine whether it's "Ready". On Elemental, I was in love with the world and the game and lost my impartiality. We'll do better.
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