Realtime Worlds facing redundancies
APB developer Realtime Worlds has confirmed that they will be making fairly drastic staff cuts soon.
They had recently announced their new title ProjectMyWorld and it seems that it is where Realtime Worlds will be making the most cuts.
The will still be focussing on developing APB for the foreseeable future.
Studio manager Colin MacDonald told Develop Online: "We spent a lot of time looking at all the options, and redundancies were the last resort. From a personal point of view, I just want to say how hard this has been for everyone. We've prided ourselves on building a fantastic calibre team - and a very close-knit team, and it's regrettable to let even one of them go."
He added: "We've got the whole team working on making APB as good as it can be. It's a shame things haven't turned out the way we had envisaged them, but then the beauty of online gaming is that we can address problems and keep on improving experiences. We're completely behind APB, it's got huge potential, and we'll continue to make new content for it."
- Report finds that the 100 USD tier of Assassin's Creed: Unity's microtransactions is completely unnecessary
- Final Fantasy Type-0 HD gets a new trailer
- Bungie deconstructs their latest Destiny patch, hints at what is coming next
- DayZ creator Dean Hall could join UK studio Improbable
- Shadow Of Mordor arrives on last-gen consoles
- David Braben apologises for ditching Elite: Dangerous's offline mode, outlines refund criteria
- Microsoft celebrates the 1st birthday of the Xbox One with free access to Sunset Overdrive
- Hacker group leaks account details for thousands of PSN, Origin, Windows Live and 2K Game Studios accounts
- RedLynx promises online multiplayer is coming to Trials Fusion early next year