Cage: Motion control not the key to mass appeal
Party games wil stifle creativity
David Cage has said that motion controllers are not the key to opening up the mainstream appeal for games.
The Quantic Dream founder said that while Move and Kinect are "just a means" to opening up the mainstream but, without the software support they will fall short.
Cage explained to Eurogamer: "For me, the main challenges are in the content; how we can get rid of gameplay loops and invent new ways of playing; how we can bring more complex emotions in our experiences; how we can invent worlds, stories, characters and gameplay that will fascinate and immerse from the first minute to the last."
"Motion control is an attempt at expanding the audience of games by getting rid of this barrier that is the controller," he continued. "We can probably get new people playing tennis with a motion controller in front of their TV, but I am more interested in discovering how we can create content that will make them want to play more mature games. Both can be compatible, but getting more people playing party games won't support creativity unless we create different types of content for this device."
Cage concluded: "What is important is what happens in players' minds, the controller is just a means, and won't solve all the issues we have in making interactivity a valid creative and mainstream medium."
