Realtime Worlds concentrating on PC APB for now
Realtime Worlds' CEO Dave Jones has been responded to talk of a console version of APB.
Jones told Eurogamer that they would not be shopping APB around on consoles but would have conversations were they to arise. For now they are concentrating on getting the PC version just right.
Jones said of a console version: "That won't happen until we have a console publishing partner. That's the only thing that will trigger that... I think the main thing was to get this game live, look at it, see what the good points are that people like. I've often said, if we do a console one it would have to be quite different. It's a different market, different control mechanism."
"I don't think it's something we'd say we'd shop around," continued Jones. "We're going to stay heavily focused on building upon what we've got. We'll have conversations with people. If there's interest there, then of course we'd love to bring it to console. But I think, quite rightly, the console people are sitting there watching how the game does, how we build upon it, how good the service is, what would be the cost involved in running dedicated servers for console, for example, I don't think anybody's ever done that yet. There are still a lot of things they have to think about."
- Thomas Was Alone gets a release date for PS4 and Wii U
- New Warframe update adds space-flight to the gameplay with Archwing mode
- New poll indicates that people believe online gaming is “the least welcoming space” for women
- CD Projekt RED releases The Trail, the opening cinematic from The Witcher 3
- New Project CARS trailer pulls up to the starting grid
- Far Cry 4 dev says linear games will suffer in the new world of gameplay video sharing
- Almost 1,100 developers, students and journalists sign the new #gamediversity petition embracing diversity in games
- Felicia Day breaks her silence about #Gamergate, is almost immediately doxxed
- Ubisoft announces PC specs for Assassin's Creed: Unity and they're killer