Kid Icarus tackles 'creativity issues' in the games industry
Shooter control schemes are stale says Masahiro Sakurai
Kid Icarus creator Masahiro Sakurai says he is trying to change the way developers approach control schemes with his 3DS Kid Icarus title.
In an interview on Time's Techland blog Sakurai-san said that control systems were becoming stale especially with shooters and he hopes to change that.
Sakurai explained: "As far as creativity, in designing Kid Icarus, I took a look at what I thought was an overriding problem with a lot of game design.
"I've found that, in the established genres," he continues," the controls are always the same. For example, in shooting games, you find first-person-shooters utilize all of the buttons on the controller and always do the same thing the stick is for moving, triggers for shooting and theyre always trapped in this very restricted framework for gameplay."
"In the same sort of way that fighting games started to feel stale, there was definitely something new to be had in a design like Smash Brothers. That series, I think, was able to allow new players to come in and made it more accessible. There are so many more possibilities for game design out there but I think a lot of developers are shutting out those ideas and it is definitely a creativity problem," concluded Sakurai.
Kid Icarus is due out on the 3DS in 2011.
