Despite expressing a desire to make the new easier, Eiji Aonuma has said that Skyward Sword will not be easier.

Aonuma-san explained to Game Informer that Shigeru Miyamoto had been slightly misunderstood when he said he wanted to make Zelda easier.

Aonuma explained: "When Mr. Miyamoto says easy, he doesn't mean simple. He means easily -- this is the difficulty of the language here. It's accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it's not difficult to accomplish what you need to do."

He added: "Easy to me does not equal fun. I want puzzles where people have to think about it, and when they solve the puzzle, there's that feeling of accomplishment. That's something that's really valuable, that concrete feeling that when you accomplish something [in the game], it feels like you've done something worth doing. If the game is too easy, the accomplishments aren't valuable."

So will not be pulling any punches as far as the difficulty of Skyward Sword is concerned. Their prime concern is ensuring that Link's latest adventure is much more accessible to a larger audience.

We're glad that has been cleared up.

By Ewan Aiton