Creative Assembly: Female lead just makes sense for Alien: Isolation
It's not really a design choice that many gamers have been questioning but Creative Assembly has been talking about why they chose a female lead character for Alien: Isolation.
Alien: Isolation's lead designer Gary Napper has explaining that there was no thought that playing as a woman in the game might make players feel more vulnerable it was just that using Ripley's daughter made sense for the story.
"We’ve had people ask stuff like ‘do you feel more vulnerable being a woman in the game?’” Napper said. “…well, anyone in the situation you’re in aboard the Sevastopol is going to be vulnerable. I don’t think it matters what gender you are in the game, really, but Ripley suits our game."
Alien: Isolation is due out on PC, PS4, PS3, Xbox One and Xbox 360 on October the 7th world wide.
- Ninja Theory: We'll cross the 1080p/60fps bridge for Hellblade when we come to it
- Standalone DayZ not expected to leave Steam Early Access until 2016
- Telltale gives their Game Of Thrones series final release dates
- Large patch arrives to tackle the matchmaking issues with Halo: The Master Chief Collection
- BioWare looking into a bug stopping banter between party members in Dragon Age: Inquisition
- New Assassin's Creed: Unity patch introduces a new visual bug
- Metal Gear Online will return, reveal coming at The Game Awards 2014
- Ever wanted to know which next-gen console would survive a 15-foot drop?
- New Assassin's Creed: Unity patch is a bit on the large side