Creative Assembly: Female lead just makes sense for Alien: Isolation
It's not really a design choice that many gamers have been questioning but Creative Assembly has been talking about why they chose a female lead character for Alien: Isolation.
Alien: Isolation's lead designer Gary Napper has explaining that there was no thought that playing as a woman in the game might make players feel more vulnerable it was just that using Ripley's daughter made sense for the story.
"We’ve had people ask stuff like ‘do you feel more vulnerable being a woman in the game?’” Napper said. “…well, anyone in the situation you’re in aboard the Sevastopol is going to be vulnerable. I don’t think it matters what gender you are in the game, really, but Ripley suits our game."
Alien: Isolation is due out on PC, PS4, PS3, Xbox One and Xbox 360 on October the 7th world wide.
- New Yakuza 0 trailer shows off 1980s Japan
- Bloodborne's Western release date has been confirmed
- Classic WWII RTS action returns with Blitzkrieg 3
- Tetsuya Nomura leaves Final Fantasy XV to concentrate of Kingdom Hearts III
- New Final Fantasy XV trailer unveiled, demo coming next year
- Final Fantasy XIII and its spin-offs coming to the PC
- Final Fantasy Type-0 HD gets a release date
- Visceral reveals details of Battlefield: Hardline's Hotwire multiplayer mode and a new gameplay video
- Singapore hotlap video arrives for F1 2014