Creative Assembly: Female lead just makes sense for Alien: Isolation
It's not really a design choice that many gamers have been questioning but Creative Assembly has been talking about why they chose a female lead character for Alien: Isolation.
Alien: Isolation's lead designer Gary Napper has explaining that there was no thought that playing as a woman in the game might make players feel more vulnerable it was just that using Ripley's daughter made sense for the story.
"We’ve had people ask stuff like ‘do you feel more vulnerable being a woman in the game?’” Napper said. “…well, anyone in the situation you’re in aboard the Sevastopol is going to be vulnerable. I don’t think it matters what gender you are in the game, really, but Ripley suits our game."
Alien: Isolation is due out on PC, PS4, PS3, Xbox One and Xbox 360 on October the 7th world wide.
- Elite devs Frontier lays off staff and effectively closes their Canadian studio
- Monstrum system specs announced
- Ever wonder what a week's worth of internet abuse looks like for Feminist Frequency's Anita Sarkeesian?
- The Witness's puzzles are finished but there is still plenty of work to be done on the game
- Dragon's Dogma Online announced for release in Japan
- Life Is Strange episodes will release six weeks apart
- Reptile is returning in Mortal Kombat X
- New Xbox One Controller firmware update will cut the connection time in half
- Battlefield: Hardline beta rumoured to begin next week