Crackdown 2 dev blasts easy games
Crackdown 2 developer Ruffian descries the push for easy games as driven solely by sales concerns and recounts the days when games were near-impossibly difficult.
CVG references an interview Develop conducted with creative director Billy Thompson in which he admits to missing the days in which games were difficult.
"I have to say I do worry that we're starting to make games that are potentially too easy to complete. I still look fondly back on the days of the early Spectrum games that were sometimes insanely difficult to complete. I know we can never make games that have that level of difficulty anymore."
Thompson assures that Crackdown 2 is accessible enough for anyone to play, but that he wishes it could be hard enough to be challenging for the team.
