Xbox 360 News

Crackdown 2 dev blasts easy games

Gamers getting soft

Crackdown 2 developer Ruffian descries the push for easy games as driven solely by sales concerns and recounts the days when games were near-impossibly difficult.

CVG references an interview Develop conducted with creative director Billy Thompson in which he admits to missing the days in which games were difficult.

"I have to say I do worry that we're starting to make games that are potentially too easy to complete. I still look fondly back on the days of the early Spectrum games that were sometimes insanely difficult to complete. I know we can never make games that have that level of difficulty anymore."

Thompson assures that Crackdown 2 is accessible enough for anyone to play, but that he wishes it could be hard enough to be challenging for the team.

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