Brink: Move from PC to consoles challenge
Splash Damage's Richard Ham has been speaking about the challenges they faced in developing their first multi-platform title, Brink.
Brink is the first time that Splash Damage, who have always been committed to PC development, have worked on a multi-format title and Ham believes it is shaping up quite nicely.
Ham told a Skewed and Reviewed interviewer: "It's been a big challenge transitioning from a PC-only developer (we did Wolfenstein: Enemy Territory and the PC version of Enemy Territory: QUAKE Wars) to a developer working on PS3, Xbox and PC at the same time. And I'd have to say our biggest success is achieving this goal. Right now, all three platforms are running great and it's hard to tell at a glance the difference between the three, until you look at the player's hands to see how he's controlling the game!"
Although Bethesda haven't confirmed a release date for Brink yet it is believed to be due out on PS3. Xbox 360 and PC sometime in the autumn.
- Left 4 Dead 2 finally gets an uncensored release in Australia
- Starting Destiny from a “blank canvas” was liberating says Bungie
- Driveclub PS Plus Edition will be an added extra for PS Plus subscribers in October
- Chris Roberts: Star Citizen does have potential on next-gen consoles
- Rockstar explains the delay to the PC version of GTA V
- The plan is to bring PSOne, PS2 and PS4 games to PS Now in the future says Sony
- Major Nelson reveals three new Xbox 360 hardware bundles coming this week
- Markus 'Notch' Persson: “I didn’t have the connection to my fans I thought I had”
- Microsoft purchases Minecraft devs Mojang for 2.5 billion USD, Markus Persson and other founders to leave