The developer of Machinarium, Czech-based Amanita Design, have decided to look at other options after turned down Machinarium because they couldn't get it as an exclusive for the Live Arcade.

In order for a title to be published on XBLA, Microsoft requires that the title be attached to a publisher ruling out Amanita from self-publishing the game.

Sony have no such requirements on and so Amanita has decided to explore the possibility of a release.

Amanita founder Jakub Dvorsky told Joystiq: "They told us, 'It's not Microsoft-exclusive, we don't want it.' They didn't cite the and Linux versions [as reasons for the refusal] but it's quite clear that's the reason. It means if we want to release the game on we must throw, probably, most of the profit out of the window -- to the publisher. Just because we created Mac and Linux versions."

By Ewan Aiton