New tricks in Mass Effect 3
Speaking online this week, in an interview conducted at GDC, BioWare bosses Greg Zeschuk and Ray Muzyka have a few tricks up their sleeve for Mass Effect 3 - the third title in the hit RPG series.
"We've got some tricks up our sleeves," enthuses Muzyka. "We have new tricks."
"It's also flexible, too," offers Zeschuk. "A lot of the features in Mass Effect 2 came directly from player feedback, and we totally changed what we were planning to build because of that feedback. So we knew we had to make it awesome, and we're going to change some of the features and some of the approaches we thought we were going to take from ME1 to ME2.
"We focused a lot more on action, and it really amped the shooter aspects of this game. It's a stand-alone experience, so you don't have to play Mass Effect 1. It's a great shooter. You can play it as a shooter. It's a deep, rich shooter with a lot of customization options, exploration and story that just make the experience that much richer. But it's a shooter at its core, and that's the way the combat unfolds."
More Mass Effect 3 news just as soon as we get it.
- Borderlands 2 writer leaving Gearbox to join Freddie Wong's RocketJump production company
- Bloodborne will be harder than Demon's Souls and features procedurally generated dungeons
- Hearthstone users pass the 75 million mark, new expansion on the way says new report
- Square Enix unveils the Final Fantasy Type-0 Collector's Edition
- Life Is Strange arrives today
- SEGA cuts jobs in the biggest strategic shift since they binned the Dreamcast
- Big new update arrives for Frozen Cortex
- Introversion's Prison Architect will see its full launch this year, mobile version announced
- Ken Levine's next game is a first-person sci-fi title