Ensemble was too pricey for MS

Missed deadlines also a curse

Speaking at GDC, veteran game maker Paul Bettner has said that now closed Ensemble Studios was simply too expensive for Microsoft, and that the developer were struggling to hit deadlines.

"The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make. Microsoft is a public company, they answer to their shareholders, and we were simply too expensive," Bettner told Eurogamer.

The former executive adds that a 'workaholic' culture also contributed to the studio's demise. Halo Wars was Ensemble's swansong.

More as we get it.

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