Less is more for Visceral
Visceral Games general manager, Nick Earl, has been talking of the studio's strategic vision for the future.
In an interview with Gamasutra, Earl spoke of how Visceral plan to reduce their output to ensure that the games they do make are of the highest quality.
Earl says that "one game a year" is a rough estimate of the output that Visceral should be aiming for to keep the quality up.
Earl continued: "I mean, it's kind of a rough estimate, but what I've learned being general manager of the studio for the past nine years is you can overload a studio, and conversely, you can do extremely well financially, and at the end of the day, we need to be able to do that to continue to attract investment and be able to do the sort of creative endeavours we want."
"You can do that with less products that are high quality," added Earl. "That's really part and parcel of a greater theme and strategic initiative in the company, and that is 'less is more'."
Earl spoke of a sincere belief in this strategy: "I know it sounds kind of trite, but we really believe that. We've really taken that on board here. What we put out, we want to put out at the absolute highest quality mark. We don't need to do three of those a year. One is plenty, if we continue to drive that kind of quality here."
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