Final Fantasy XIII likened to an FPS
Amid criticisms of the game's linear design, Final Fantasy XIII director Motomu Toriyama contends that such straightforward gameplay was precisely the goal in creating a more dramatic, action-packed experience.
Toriyama explains in a statement on the game's official website that any presumed linearity can also be viewed as measures to heighten gameplay drama much in the way first-person shooters use elaborate scripted set pieces.
"We are aiming for a vibe while playing that is similar to the experience of an FPS style game, where the player rapidly progresses through a series of dramatic events and experiences one after the other on an imposing and atmospheric battlefield."
It's an approach that differs significantly from previous instalments, though it looks to be paying off just fine with high marks from media and great sales in Japan.