Remedy toyed with a sandbox Alan Wake
Only toyed though
Remedy has been talking about just why Alan Wake took so long to develop.
Sam Lake, writer for Remedy, told CVG of how much experimentation was done during the 360 exclusive's lengthy development.
"We were constantly trying different gameplay elements to see which would end up in the game and which would work well together," Lake admitted. "Certainly, there were prototypes we tested and were not happy with that didn't end up as part of what Alan Wake is."
He continued: "Early on we tried out sandbox elements. With them we were constantly running into situations where we had to [endure] big compromises in our thriller pacing and our thriller storytelling. At the end of they day we decided it wasn't worth it. We wanted to do a story-driven game - that's what we feel Remedy games are supposed to be."
In the end, Lake said that they abandoned the sandbox idea altogether and the result is the game that will release on May 18th in North American and May 21st in Europe.
