Crytek: The difference between 900p and 1080p is infinitesimal
Ryse developer Crytek has been talking about the resolution question on the Xbox One and believes that the majority of gamers won't notice that Ryse is only running at native 900p.
The game's design director PJ Esteves explained that they did have Ryse running in 1080p at 30fps on the Xbox One but they believe that it did not live up to the quality of the work that they expect from themselves and so 900p made more sense.
“When people debated the 900 versus 1080 resolution for Ryse,” he said, “it's like, well, we've run the game at 1080 at 30 frames per second on Xbox One, but that's not what matters the most to us. What matters the most to us is the art and the quality of the work we're doing.”
He went on to say that the difference between 900p and 1080p is so small that even the best rendering engineers have difficulty telling the difference.
“The difference between 900 and 1080 it's like... when some of the best rendering programmers in the world, when we sit down and look at the difference and they're like, no, 900 is fine, the difference is infinitesimal that you're not going to really recognise it,” Esteves stated.
Ryse: Son Of Rome is due out as a launch title accompanying the Xbox One when it arrives on November the 22nd.
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