Schafer ignoring Brutal Legend sales
Veteran game designer Tim Schafer says that despite the availability of detailed sales data, he won't be looking at the numbers behind new release Brutal Legend until after the festive rush.
The game is widely believed to have made a sluggish start, despite strong reviews, although Schafer believes word of mouth could count in the game's favour over the long term.
"I like to give it time, you know? I think many people look too soon but a lot of games I've worked on have succeeded based on word of mouth. With Brutal Legend's multiplayer, people need to play it and talk about it, so I usually don't look at the sales number for a month or so. Definitely not 'til after Christmas," Schafer is quoted by Joystiq as revealing.
"For the most part very happy [with its reception] it's very interesting and a new experience for me to be talking to players directly. We're online with our headsets battling, and they're telling me exactly what they think about the game and it's a whole new experience for me. It's really fun to be playing on a team with other players swapping strategies and going head-to-head with people who are better than me at my own game."
- Left 4 Dead 2 finally gets an uncensored release in Australia
- Starting Destiny from a “blank canvas” was liberating says Bungie
- Driveclub PS Plus Edition will be an added extra for PS Plus subscribers in October
- Chris Roberts: Star Citizen does have potential on next-gen consoles
- Rockstar explains the delay to the PC version of GTA V
- The plan is to bring PSOne, PS2 and PS4 games to PS Now in the future says Sony
- Major Nelson reveals three new Xbox 360 hardware bundles coming this week
- Markus 'Notch' Persson: “I didn’t have the connection to my fans I thought I had”
- Microsoft purchases Minecraft devs Mojang for 2.5 billion USD, Markus Persson and other founders to leave