Bayonetta may be one of the most hotly anticipated titles of the winter, but did you know that the version of the title isn't actually the work of PlatinumGames?

According to word in today, are behind the PS3 port - which is based on PlatinumGames' own creation. Code was only handed to the publisher once the 360 work was complete we learn.

"With Bayonetta, we created the 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be," Tatsuya Minami, president and CEO of reveals online.

"As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions."

By Luke Guttridge