Bethesda almost omitted dog from Fallout 3
Canine companion Dogmeat only just made the cut into Fallout 3, Bethesda telling The Escapist that the technology presented a number of problems which almost saw the feature axed.
Design lead Chris Taylor tells the site that his team never realised the in-game companion would prove as popular as he has, nor did he expect players to engage so much with the versatile doggy.
"We never expected that Dogmeat would become such a popular character. I always intended that the various NPCs that joined up with the player would come to a violent end," he admitted.
"I was shocked when I heard of all the work people went through to keep Dogmeat alive to the end - especially the hell that they went through with the force fields in the Military Base."
Man's best friend, indeed.
- Dark Souls 2 could see a fourth pack of DLC released
- Far Cry 4 is all about player choice, has five endings
- Call Of Duty: Advanced Warfare PC system specifications announced
- Evolution adds more multiplayer events to Driveclub as they continue to work on the game's server issues
- Rockstar announces a San Andreas 10th Anniversary event this weekend for GTA Online
- Dead Or Alive 5: Last Round gets a release date
- Unfinished Swan to hit the PS4 and PS Vita next week
- Gamersgate.com CEO emphasizes that they have nothing to do with #Gamergate
- Microsoft announces the feature list for the November Xbox One update