Bethesda almost omitted dog from Fallout 3
Canine companion Dogmeat only just made the cut into Fallout 3, Bethesda telling The Escapist that the technology presented a number of problems which almost saw the feature axed.
Design lead Chris Taylor tells the site that his team never realised the in-game companion would prove as popular as he has, nor did he expect players to engage so much with the versatile doggy.
"We never expected that Dogmeat would become such a popular character. I always intended that the various NPCs that joined up with the player would come to a violent end," he admitted.
"I was shocked when I heard of all the work people went through to keep Dogmeat alive to the end - especially the hell that they went through with the force fields in the Military Base."
Man's best friend, indeed.
- Visuals are key to the PS4's success according to Nielsen's latest survey
- Sledgehammer considering revisiting classic multiplayer maps for Call Of Duty: Advanced Warfare
- New ToeJam & Earl game comes to Kickstarter
- Free login campaign announced as Final Fantasy XIV tops 4 million registered users
- Fable Legends will be free-to-play on both PC and Xbox One
- Bastion will hit the PS4 in April
- Sierra bringing Velocity 2X to Xbox One and PC
- This month is a triple-A bonanza for Xbox gamers on Games With Gold
- New House Of Wolves leak shows a Reef social hub for Destiny