Starbreeze praises Indie creativity

Riddick makers worried over publisher role

Starbreeze are rather taken with the innovation presented by independent game developers, boss Johan Kristiansson talking up the advantages of working for a small creative game maker, over a giant publisher.

"I personally think it's more difficult to be creative in a larger corporate environment," Kristiansson told Develop.

"Larger companies are - by nature - always slower with making decisions in game production. In an independent studio I think the staff usually has a stronger feeling of ownership-attachment to their properties; and you can develop a more tightly knit team over a long period of time as well."

Indeed, the boss says that the involvement of big firms can actually harm smaller studios, the gaming man stating that "if indies are too close to their publishers, that can also damage the decision making process and the overall game quality."

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