CD Projekt finances see console Witcher chopped
Developer explains issues
Speaking with UK blog VG247, WideScreen, the developer behind The Witcher: Rise of the White Wolf, has said that the game was axed as CD Projekt couldn't pay their bills.
"After having a payment being broken by CD Projekt - a big payment that we were supposed to receive - and after having committed to the project but not being covered financially on it for three months, I hold no choice but to put the team on hold," revealed Widescreen boss Olivier Masclef.
Apparently, CD Projekt's deal with Atari was different from their arrangements with WideScreen, which made things very complicated on the project milestones front.
"We have be reallocating people onto other projects and work for hire jobs at the moment," Masclef offered.
"I will try to find any solution for the fans. The Witcher on console is an extremely promising title that's awaited by a lot of people. We have it running here, and I can tell you that if it hits the shelves one day it's going to be great... I feel sorry for the fans and I feel sorry for Namco Bandai."
More on this as it develops.
Update: Speaking online, CD Projekt have denied that they failed to make payments on time, rather, delays were a result of the game being behind schedule. They state that they were worried about the game not being completed on time - or to a high enough standard, hence why the title is presently on hold. The plot thickens.
