Bethesda learn hard DLC lessons
Bethesda spokesperson Peter Hines has told Gamastra that the developer have learnt their DLC lessons the hard way - the executive suggesting that smaller chunks are the way forward.
"We did the entire spectrum for the most part. We did small things and then we did the really huge thing [with The Shivering Isles for Oblivion]. We did what I think was the first ever full expansion on a console for download. We looked at what we liked and what we didn't, and what the people liked," he explained.
"What we discovered was that we want to be able to do stuff that doesn't take a year to come out.
"All these people are out there playing our game by the hundreds of thousands on a daily basis and we want to be able to bring those folks something they could do in a much shorter time frame, rather than just saying, 'See you next year.'
Hines believes Knights of the Nine for Oblivion was the perfect size for DLC, but he admits the balance is hard to strike.
- New Overwatch videos show off Hanzo and McCree
- Tychus loses his cigar for his appearance in Heroes Of The Storm
- Capcom details the Ultra Street Fighter IV PS4 upgrades
- Codemasters releases a teaser for F1 2015
- Total War: Arena gameplay unveiled
- Warner Bros bringing Batman's cowl and cape from Batman: Arkham Knight to MCM Comic-Con this weekend
- Red Thread gives an update on Dreamfall Chapters Book Three
- Sony releases a pretty 1080p gameplay video of God Of War III on PS4
- Techland shelves Hellraid to focus on Dying Light