Crytek considered cloud service
The cloud gaming service debate continues to rage, developer Crytek revealing today that they began considering the merits of such a platform back in 2005.
"We had our research in 2005 on this subject but we stopped around 2007 because we had doubts about economics of scale. But that was at a time when bandwidth was more expensive," offered boss Cevat Yerli, talking to GI.biz.
"We saw that by 2013 - 2015 with the development of bandwidths and household connections worldwide that it might become more viable then."
The problem is the available infrastructure, Yerli contends, stating that only cable networks presently offer the right net connections; hence Crytek's decision to wait.
- Microsoft doubles down for April's Games With Gold
- Every wondered what it would be like in James Bond and Joanna Dark met? Cara Ellison and Irene Koh have answered that question
- Dirty Bomb beta is back online
- Obsidian's saviour Pillars Of Eternity launches today, Watch it streamed live here later today
- Infinite Crisis launches fully today on Steam
- Here's what the new Hunters and the Behemoth for Evolve look like in action
- Blood and Burning and Celts Culture DLC Packs arrive for Total War: Attila
- F1 2015 coming to PC, PS4 and Xbox One this summer, first screenshots released
- Ubisoft introduces Alex Parizeau, the new head of Ubisoft Toronto