Crytek considered cloud service
The cloud gaming service debate continues to rage, developer Crytek revealing today that they began considering the merits of such a platform back in 2005.
"We had our research in 2005 on this subject but we stopped around 2007 because we had doubts about economics of scale. But that was at a time when bandwidth was more expensive," offered boss Cevat Yerli, talking to GI.biz.
"We saw that by 2013 - 2015 with the development of bandwidths and household connections worldwide that it might become more viable then."
The problem is the available infrastructure, Yerli contends, stating that only cable networks presently offer the right net connections; hence Crytek's decision to wait.
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