Sony believe OnLive will be too pricey
Speaking after the OnLive cloud gaming service was announced at GDC last week, Sony's Patrick Seybold has told Edge that he's worried the system will be simply too expensive for consumers.
Seybold notes that some fairly mighty server infrastructure will be needed to operate the service, and he's worried these high costs will need to be passed on to gamers through high subscription fees.
The system requires a 2Mb connection for standard pictures, and a 5Mb line for HD visuals, another area where Seybold sees problems for OnLive.
He asks: "What will be sacrificed when you [put the service] into a real world environment where multiple devices are plugged into one broadband connection?"
Meanwhile, the big cheese takes the opportunity to talk up the PS3's own credentials.
"With both digitally distributed and disc-based content, we have a competitive offering for consumers, whether they are tethered to the Internet or not. Only on PlayStation 3 can you get HD gaming, watch BD and downloaded movies, have ample hard drive space for music, movies and photos, built-in Wi-Fi, and free access to PlayStation Network - right out of the box," the boss concludes, suggesting we assume that Sony aren't too worried.