Molyneux admits to stresses of game creation
Speaking with Develop magazine, Peter Molyneux admits that in the past Lionhead has pushed game creators too hard, damaging people's lifestyles in the crusade for top notch games.
Apparently, the creation and release of the original Fable was something of a slog for the British game firm, and the designer reckons he learned valuable lessons and didn't push his team so hard with Fable 2.
"If I'm honest, on Fable we just burnt people's lives; we destroyed the team," the Lionhead boss revealed, candidly.
"Week after week, month after month, they worked 50, 60, 70, 80 hour weeks. It destroyed their lives and destroyed their marriages. You just can't do that anymore.
"So looking back at Fable 2, yeah, we crunched at the end, but it was only at the very, very end that we used up people's whole weekends. There's a few exceptions, but a lot of Sundays this studio was empty, which I thought was great."
Peter Molyneux: reformed slave-driver?
- Hatred returns to Steam Greenlight
- Work on a Lords Of The Fallen sequel is under way
- The latest patch for Assassin's Creed: Unity is a whopper, especially for some on Xbox One
- Microsoft is planning a streaming service reportedly called Arcadia
- Sniper: Ghost Warrior 3 in development, aiming for a 2016 release
- Jagex to pull the plug on Transformers Universe
- One of Johnny Gat's new toys from Saints Row: Gat Out Of Hell takes a tour of London
- Free trial of Final Fantasy XIV: A Realm Reborn arrives on the PS4
- Batman Of The Future character pack arrives for LEGO Batman 3