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Molyneux admits to stresses of game creation

Fable was a challenging time for Lionhead

Speaking with Develop magazine, Peter Molyneux admits that in the past Lionhead has pushed game creators too hard, damaging people's lifestyles in the crusade for top notch games.

Apparently, the creation and release of the original Fable was something of a slog for the British game firm, and the designer reckons he learned valuable lessons and didn't push his team so hard with Fable 2.

"If I'm honest, on Fable we just burnt people's lives; we destroyed the team," the Lionhead boss revealed, candidly.

"Week after week, month after month, they worked 50, 60, 70, 80 hour weeks. It destroyed their lives and destroyed their marriages. You just can't do that anymore.

"So looking back at Fable 2, yeah, we crunched at the end, but it was only at the very, very end that we used up people's whole weekends. There's a few exceptions, but a lot of Sundays this studio was empty, which I thought was great."

Peter Molyneux: reformed slave-driver?

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