Molyneux admits to stresses of game creation
Speaking with Develop magazine, Peter Molyneux admits that in the past Lionhead has pushed game creators too hard, damaging people's lifestyles in the crusade for top notch games.
Apparently, the creation and release of the original Fable was something of a slog for the British game firm, and the designer reckons he learned valuable lessons and didn't push his team so hard with Fable 2.
"If I'm honest, on Fable we just burnt people's lives; we destroyed the team," the Lionhead boss revealed, candidly.
"Week after week, month after month, they worked 50, 60, 70, 80 hour weeks. It destroyed their lives and destroyed their marriages. You just can't do that anymore.
"So looking back at Fable 2, yeah, we crunched at the end, but it was only at the very, very end that we used up people's whole weekends. There's a few exceptions, but a lot of Sundays this studio was empty, which I thought was great."
Peter Molyneux: reformed slave-driver?
- Report finds that the 100 USD tier of Assassin's Creed: Unity's microtransactions is completely unnecessary
- Final Fantasy Type-0 HD gets a new trailer
- Bungie deconstructs their latest Destiny patch, hints at what is coming next
- DayZ creator Dean Hall could join UK studio Improbable
- Shadow Of Mordor arrives on last-gen consoles
- David Braben apologises for ditching Elite: Dangerous's offline mode, outlines refund criteria
- Microsoft celebrates the 1st birthday of the Xbox One with free access to Sunset Overdrive
- Hacker group leaks account details for thousands of PSN, Origin, Windows Live and 2K Game Studios accounts
- RedLynx promises online multiplayer is coming to Trials Fusion early next year