Ensemble was 'too successful'
Recently closed studio Ensemble, RTS specialists formerly owned by Microsoft (and recent creators of Halo Wars), were "victims of their own success", Bonfire Studios exec David Rippy tells GI.biz.
Rippy is one of the founding developers behind Bonfire; one of the studios that has sprung up from the ashes of Ensemble, the game maker suggesting that their RTS success led to Ensemble being "pigeonholed" in the business.
"With the cost of creating games so high, studios are almost forced to diversify across platforms," the veteran explains.
"Aside from the financial risk of sticking to one platform or one genre, you also risk being pigeonholed in the industry.
"Ensemble was kind of a victim of its own success as an RTS shop. As hard as we tried, we were never able to have one of our non-RTS prototypes greenlit, largely because we were 'the RTS guys'."
We'll keep you posted on Bonfire's projects as they reveal them. Farewell Ensemble.
- Report finds that the 100 USD tier of Assassin's Creed: Unity's microtransactions is completely unnecessary
- Final Fantasy Type-0 HD gets a new trailer
- Bungie deconstructs their latest Destiny patch, hints at what is coming next
- DayZ creator Dean Hall could join UK studio Improbable
- Shadow Of Mordor arrives on last-gen consoles
- David Braben apologises for ditching Elite: Dangerous's offline mode, outlines refund criteria
- Microsoft celebrates the 1st birthday of the Xbox One with free access to Sunset Overdrive
- Hacker group leaks account details for thousands of PSN, Origin, Windows Live and 2K Game Studios accounts
- RedLynx promises online multiplayer is coming to Trials Fusion early next year