EA want to see major releases spread
Games should follow movies - Schofield
Glen Schofield, the EA developer behind titles like Dead Space at Redwood Shores, hopes to see the firm spread major releases across the breadth of the year.
He believes that releasing a spate of big games en masse in the run up to Christmas is risky, as even the very best games can get drowned out in the crowd at this time of year.
"The one big thing we learned was, we came out with a bunch of new IP, actually with a bunch of new games at the same time," Schofield told GI.biz.
"Some people are calling this last year one of the best years in the history of videogames. You just had one great game after another, so we were just right in the middle of it, and you have to have a lot of money behind you to shout out."
The producer believes EA should follow the movie industry, releasing big titles across the year: "I think that we traditionally thought that people only buy games at Christmas or around holiday time, and now we're looking back and going, 'You know what, GTA launched in May; Resident Evil comes out in March'."
