Traditional games hurt by piracy - Blizzard
Multiplayer the key, says Pardo
Speaking with PC Gamer, Blizzard big wig Rob Pardo has said that traditional singleplayer games are more likely to be hurt by the scourge of piracy.
The veteran said that developers focussing on singleplayer experiences were being forced into draconian DRM measures, because of fears over piracy and the like.
"For many companies, the most compelling part of their product is the single player, or the only part of the product is the single player. At that point, they're forced to use some sort of heavy-handed DRM solution. It's difficult right now for them," he admitted.
Pardo, however, believes that Blizzard persevere through the strengths of their multiplayer modes - citing World of Warcraft as the ultimate example.
"But all of our games, a lot of the longevity in the games are the compelling multiplayer, and if you want to play on Battle.net - which I think is one of, if not the best gaming service on the planet - then you have to have a legitimate CD key, so that just cuts out all the piracy right there. That's what's unfortunate about the PC business."
