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Splash Damage concerned by Metacritic impact

Publishers too obsessed with average scores

Speaking with Splash Damage director Paul Wedgwood, GI.biz have been told that games publishers are sometimes guilty of placing too much emphasis on Metacritic averages, and that developer bonuses should not be linked to scores.

"In the film industry, four stars is an amazing score. I think it’s a really good idea for a developer to go to a publisher and demand that they get an additional bonus for achieving a certain review score, but it shouldn’t affect their royalties or anything else. If you have a high-selling game, you have a high-selling game," the boss offered, when asked about the role 90% averages might play.

"We know that some websites score quite high and some quite low, but in general, all websites tend to score between 60 and 100. There’s never a 37 (there is here - Ed). It’s as if that whole section doesn’t exist, so zero starts at 60, so three stars, and goes up to five. It’s just not really an accurate enough measure."

The game maker believes scores should be based on 'out of ten' ratings, rather than percentiles, with less quibbling over minor differences. Your thoughts?