A number of prominent figures have spoken of the damaging effect of the second-hand game market, some commentators suggesting that recent moves by the likes of are less to do with stopping and more to do with disrupting second-hand sales; which some game makers believe are hurting their bottom line and harming legitimate sales.

"Secondhand game sales represent consumer choice and desire," CEO David Gardner told GI.biz at Atari Live in London this week. "Obviously, it has economically been extremely painful for the industry… the publishers don’t benefit."

The problem, of course, is that developers and publishers only get a cut of first-hand sales, the retailer and the seller the main benefactor from the second-hand market - which is very large in some countries.

"There’s no doubt that second hand games sales has a macro-economic impact on the industry and a lot of people get miserable about it," continued president Phil Harrison.

"But it’s no coincidence that the most valuable games, the one’s that have the most lifetime as a game experience, are the one’s that don’t get resold, that don’t get traded.

"The games that have the embedded community, the embedded commerce, the extended, expandable experiences, are the one’s that you would never want to trade, the one’s you want to keep hold of. And that’s perfectly in line with our future so we’re not that concerned about it."

Your thoughts, players?

By Luke Guttridge