Speaking with blog VG247, Shanghai's Michael de Plater has revealed his belief that of real-time games have dropped off because developers are listening to their hardcore players "too much".

The creative director is of course in charge of EndWar, the voice-controlled strategy title heading to consoles later this festive season.

"Strategy games have almost suffered by listening too much to their hardcore audience," the game maker revealed.

"Every iteration, from onwards, added stuff and added stuff and added stuff, which has just upped the complexity. If you watch the sales, they just go down and down and down. They’re just selling to narrower audience."

Michael de Plater does believe that EndWar is taking the right route, positioning the game as a big, IP-driven game, similar to and Splinter Cell.

More on all this soon.

By Luke Guttridge

  • Tom Clancy's EndWar
  • Platform: PlayStation 3
  • Publisher: Ubisoft
  • Developer: Unknown
  • Release Date: 7/11/2009
  • Tom Clancy's EndWar
  • Platform: Xbox 360
  • Publisher: Ubisoft
  • Developer: Unknown
  • Release Date: 7/11/2009