Turn 10: 1080p, 60fps for Forza 5 would've been difficult without a bespoke engine
Turn 10 creative director Dan Greenawalt has been talking about how they managed to achieve the seemingly difficult task of getting Forza 5 to run on the Xbox One in 1080p at 60fps.
Greenawalt conceded that it would have been very difficult to reach the holy grail of 1080p at 60fps without using a game engine that was built from the ground up for the Xbox One.
”You don't happen your way into 1080p, it doesn't matter how much power you have,” Greenawalt explained. “You plan it from the beginning. And 60fps is even harder - it has to be in the culture of your team that every little aspect of content, the code, everything has to be developed that way. You start off with that plan and you build that plan.”
He continued, ”We have a bespoke engine that was made for this console. Since it was made for this console, and we started off with that plan it wasn't difficult at all to hit those specs. It's an incredibly powerful console, but it uses DX11 - there's other ways of putting that together, and if we weren't making a bespoke engine it would be more difficult to make it look like this. The moment you make something that is custom made you can trick the hardware into doing whatever you want. We have more control because we're talking directly to it.”
Forza Motorsport 5 is due out as a launch title alongside the Xbox One on November the 22nd.