Xbox One exec says the 1080p 60fps issue is more of a perception thing than an actual issue
Microsoft's Harvey Eagle believes that gamers would be pushed to discern between 1080p 60fps and lesser resolutions and framerates on a screen smaller than 60 inches.
Eagle explained that the talk of screen resolution is much more of an issue of whose console is percieved to be more powerful than it is about what gamers can actually see.
He began, "I think it's a perception challenge, absolutely. If you put third-party games side-by-side that are running at slightly different resolutions or frame rates, then unless you are using a screen that's more than 60 inches big, I defy you to really see the difference. I personally struggle to see the difference.
"It's important, certainly,” Eagle added. “It's something the media has certainly picked up on. If that leads to the perception that one machine is more powerful than another, then it's important, and we're trying to allow developers to bring games to Xbox One at the highest resolution and frame rate as possible."
- Ken Levine's next game is a first-person sci-fi title
- Battlefield: Hardline beta coming to all platforms next week
- Transistor and Yakuza 4 among February's PS Plus Instant Game Collection pickings
- Third and final Life Is Strange development diary arrives ahead of tomorrow's launch of episode one
- Nintendo shows profits despite the Wii U continuing to underperform
- Goetia demo is now live
- There's a whole load of LEGO games coming this year including LEGO Jurassic World
- Resident Evil: Revelations 2 devs confident that Resident Evil 7 will be mind-blowing
- Steam content creators raise more than 50 million USD making hats for Team Fortress 2 and the like