EA design veteran Will Wright has conceded that is an unashamed attempt at creating a mass market-bating title, the mastermind stating in no uncertain terms that are far more important than review scores.

"We were very focused, if anything, on making a game for more players," Wright admitted to MTV.

"Spore has more depth than, let's say, did. But we looked at the Metacritic scores for Sims 2, which was around 90, and something like Half-Life, which was 97, and we decided - quite a while back - that we would rather have the Metacritic and sales of Sims 2 than the Metacritic and sales of Half-Life."

While reviews have so far been largely positive, a number of scores haven't been the top-marks that perhaps had been expected from Wright's latest opus.

By Luke Guttridge