Vehicle deformation for Gran Turismo
Polyphony game maker Kazunori Yamauchi has promised us full vehicle deformation in Gran Turismo "very, very soon".
"We really, really want to put damage onto our vehicles," he revealed, speaking to Gamer.tv. "We've had a lot of discussions with the manufacturers and, although at the beginning they hated the idea of deformation, now they're slowly coming around to it.
"We've still got a few to convince, but we will. Expect deformation in the very near future: very, very soon," he assured.
The Gran Turismo 5 Prologue will be released in Europe tonight, although the full GT5 release is more than a year away at present estimates.
Yamauchi is enthused by the potential of the PSN Prologue release as it allows his team to test features and gather feedback.
"Obviously, we wanted to do a next-gen Gran Turismo. When the PS3 appeared, we realised that we needed a lot of time to develop properly on this hardware, so we gave ourselves four years to come up with a complete programme," Yamauchi explains.
"As a result, you're not going to get Gran Turismo all in one go, but gradually, adding online elements and features as we go. The good thing is that it'll have a long, long lifespan."
More GT5 as we get it.
- Resident Evil: Revelations 2 may be coming to the PS Vita
- Destiny gets its first raid today, the Vault Of Glass
- Assassin's Creed: Unity co-op trailer arrives
- Lukewarm Destiny reviews could cost Bungie 2.5 million USD
- Borderlands multiplayer comes back to life on Steam
- Saints Row creative director Steve Jaros announces he's off to join Valve
- We want to rebuild a player-first culture says EA CEO Andrew Wilson
- WWE 2K15 gets delayed on next-gen
- Playground to add eight new cars to Forza Horizon 2 on launch day, VIP and Car pass details announced