Vehicle deformation for Gran Turismo
Polyphony game maker Kazunori Yamauchi has promised us full vehicle deformation in Gran Turismo "very, very soon".
"We really, really want to put damage onto our vehicles," he revealed, speaking to Gamer.tv. "We've had a lot of discussions with the manufacturers and, although at the beginning they hated the idea of deformation, now they're slowly coming around to it.
"We've still got a few to convince, but we will. Expect deformation in the very near future: very, very soon," he assured.
The Gran Turismo 5 Prologue will be released in Europe tonight, although the full GT5 release is more than a year away at present estimates.
Yamauchi is enthused by the potential of the PSN Prologue release as it allows his team to test features and gather feedback.
"Obviously, we wanted to do a next-gen Gran Turismo. When the PS3 appeared, we realised that we needed a lot of time to develop properly on this hardware, so we gave ourselves four years to come up with a complete programme," Yamauchi explains.
"As a result, you're not going to get Gran Turismo all in one go, but gradually, adding online elements and features as we go. The good thing is that it'll have a long, long lifespan."
More GT5 as we get it.
- Valve's Chet Faliszek has been confirmed as the first developer session for EGX Rezzed 2015
- One area from Zelda Wii U is as big as the entirety of Skyward Sword
- Telltale's new collaboration is with Mojang, on a Minecraft story game
- Franklin voice actor indicates GTA V story DLC is on the way
- Red Dead Redemption, LA Noire and Bully sequels will come when the time is right says Rockstar
- Telltale teases another collaboration with another game developer
- New Company Of Heroes 2: Ardennes Assault trailer recognizes the 70th anniversary of the Battle of the Bulge
- New Call Of Duty: Advanced Warfare trailer focuses on character customization
- Splash Damage's free-to-play shooter Dirty Bomb coming to Steam in the new year