Brian Fargo: No such thing as Kickstarter fatigue, you just need to find a niche
InXile Entertainment boss Brian Fargo reckons that this idea of Kickstarter fatigue is a bit of a myth.
Fargo explained that this concept of Kickstarter fatigue, where games fail to get funding on the crowdsourcing platform is less to do with the volume of games on Kickstarter and more to do with whether the individual titles manage to fill a desirable niche or not.
“Which is saying, ‘We don’t really want that, or there’s already too much like it’,” Fargo elaborated. “I think it worked very well for us, and it worked well for Schafer, because it’s quite honest to say this game wouldn’t have existed without it, period, because we’re a middle-ground developer, we’re not two guys.”
“It’s getting harder to find things where people resonate and think, ‘I really want some of those things’,” using Mega Man creator Keiji Inafune’s Mighty No. 9 as a recent example.
“Kickstarters continue to do million dollar [fundings], there’s a lot of board games and other things that hit. They’re still working, but you truly got to be filling a niche,” he concluded. “It feels like there’s always too many of them. It's just hard to do well.”
Thanks Digital Spy.