Evolution explains Driveclub's microtransactions
Driveclub's game director, Paul Rustchynsky, has been explaining the game's microtransactions.
Microtransactions have already cause big ripples for next generation consoles with Turn 10's invasive microtransactions in Forza 5 but Rustchynsky is hoping that Evolution has hit on a system that will prove less controversial.
"In Driveclub you earn Fame,” he began, “and as you earn Fame, you level up. Every time you level up, we give you another car. There's no double gating or anything along those lines, you're given the car straight away without having to do anything else. The only thing we do have is a couple of shortcuts.”
He continued, "If you want to unlock a car immediately, you can pay to unlock that car straight away but it's not a consumable microtransaction. We don't let people buy Fame, for example and spend lots and lots. The idea is if you want to shortcut things you can do - it's identical to what we did in Motorstorm RC. So if you played that, you know what we're doing here."
Driveclub is due out on PS4 on October the 7th in North America and October 10th in Europe and the UK.
- Possible dates for the Steam Summer Sale appear online
- Rise Of The Tomb Raider on Xbox 360 doesn't appear in Square Enix's financials for this year
- The Iron Banner returns to Destiny next week with new gear and rewards
- Titanfall developers Respawn won't be at E3 this year
- Destiny: Xur's location and stock for May 28th
- Destiny's Trials Of Osiris declared a success, Bungie bans cheaters
- FIFA 16 will throw women's teams into the mix
- New The Elder Scrolls Online trailer shows off the expansive world of Tamriel
- Batman: Arkham Knight gets a new 7-minute gameplay trailer