Sony on Project Morpheus: Content is the glue that holds everything together
Sony has emphasised that content will be key to the success of their VR project Project Morpheus and insisted that VR will not be a flash in the pan like the 3D was for the PS3.
Speaking at a panel event hosted by Develop, Sony Computer Entertainment Europe's Simon Benson emphasised how important content specifically designed for Project Morpheus would be in its success.
“Content is the glue that holds everything together,” Benson emphasised to the panel. SCE London Studio's director Dave Raynard agreed saying, “You need to design from the ground up, it’s not about porting an existing game.“
This all feeds into making Project Morpheus and VR a success. Benson believes that VR is more of a natural evolution of gaming rather than the corporate gimmick that 3D was seen as. Benson added, “The opportunities are enormous. [Interest] won’t run out, as long as we get it right.”
Project Morpheus was revealed by Sony at the GDC back in March and is still in the prototyping stages.
Thanks Develop Online.
- Deep Silver to publish Kenji Inafune's Mighty No. 9, heading for a September release
- D4: Dark Dreams Don't Die is coming to PC
- Konami voluntarily delists itself from the New York Stock Exchange
- Paid Skyrim mods become the shortest experiment in Steam history
- Warner Bros announces Batman: Arkham Knight Season Pass and Premium Edition
- New Just Cause 3 gameplay trailer features all of the destruction
- Techland announces a Dying Light modding contest alongside new updates for the toolset
- 2K announces the Evolve Proving Grounds tournament in conjunction with ESL
- Broken Age: Part 2 arrives for backers 24 hours ahead of the full launch