Sony on Project Morpheus: Content is the glue that holds everything together
Sony has emphasised that content will be key to the success of their VR project Project Morpheus and insisted that VR will not be a flash in the pan like the 3D was for the PS3.
Speaking at a panel event hosted by Develop, Sony Computer Entertainment Europe's Simon Benson emphasised how important content specifically designed for Project Morpheus would be in its success.
“Content is the glue that holds everything together,” Benson emphasised to the panel. SCE London Studio's director Dave Raynard agreed saying, “You need to design from the ground up, it’s not about porting an existing game.“
This all feeds into making Project Morpheus and VR a success. Benson believes that VR is more of a natural evolution of gaming rather than the corporate gimmick that 3D was seen as. Benson added, “The opportunities are enormous. [Interest] won’t run out, as long as we get it right.”
Project Morpheus was revealed by Sony at the GDC back in March and is still in the prototyping stages.
Thanks Develop Online.
- SEGA confirms the rumoured PC version Valkyria Chronicles, gives a release date
- Clerks stars Jeff Anderson and Jason Mewes talk about lending their voices to new adventure Randal's Monday
- Ubisoft announces details on the PvP modes for Far Cry 4
- Shadow Of Mordor's Lord Of The Hunt DLC detailed
- November's Games With Gold line-up is smashing... literally
- RedBedlam adds more content to the Steam Early Access version of their novel/game crossover Bedlam
- Shu Yoshida: PS Plus Edition of Driveclub won't arrive until the server issues are fixed
- New PC patch for The Evil Within unlocks 60fps for machines that can handle it
- Konami drops the price for Metal Gear Solid V: Ground Zeroes