Sony on Project Morpheus: Content is the glue that holds everything together
Sony has emphasised that content will be key to the success of their VR project Project Morpheus and insisted that VR will not be a flash in the pan like the 3D was for the PS3.
Speaking at a panel event hosted by Develop, Sony Computer Entertainment Europe's Simon Benson emphasised how important content specifically designed for Project Morpheus would be in its success.
“Content is the glue that holds everything together,” Benson emphasised to the panel. SCE London Studio's director Dave Raynard agreed saying, “You need to design from the ground up, it’s not about porting an existing game.“
This all feeds into making Project Morpheus and VR a success. Benson believes that VR is more of a natural evolution of gaming rather than the corporate gimmick that 3D was seen as. Benson added, “The opportunities are enormous. [Interest] won’t run out, as long as we get it right.”
Project Morpheus was revealed by Sony at the GDC back in March and is still in the prototyping stages.
Thanks Develop Online.
- Warface gets updated with new maps and a few gameplay tweaks
- Platinum Games' Hideki Kamiya gives one final response to those begging for Bayonetta 2 to be released on PS4 and Xbox One
- Shadow Of Mordor devs not worried by the Assassin's Creed comparisons
- LEGO Batman 3: Beyond Gotham heading to New York ComicCon 2014
- Oddworld: New 'n' Tasty gets brand new 'Old School' controls
- Bungie concedes that Destiny's storyline was recut less than a year from release
- Final piece of Dark Souls II Season Pass DLC arrives on PC and Xbox 360
- CD Projekt RED releases some concept art for Triss and Emhyr from The Witcher 3
- 2K announces the new MyCareer mode for WWE 2K15