Is Call Of Duty: Ghosts only running at native 720p on the Xbox One?
Multiple sources around the internet are reporting that Call Of Duty: Ghosts may run at a significantly lower resolution on the Xbox One than it will on the PS4.
The rumours seem to indicate that the PS4 version is running, as expected in 1080p, whereas the Xbox One version is only running at a native 720p. Fuel was provided to the rumours by the fact that IGN were presented with the PS4 version when they previewed the game and not the Xbox One version as they were expecting.
Microsoft's Albert Penello responded to the rumours saying just, "I've seen COD: Ghosts running on Xbox One. It looks f'n amazing. Wait for real footage, then judge for yourself." Xbox One man Phil Spencer didn't help either adding, "As first party I don't get builds of 3rd party games. I know what our 1st party games are doing."
When we played Call Of Duty: Ghosts on the Xbox One at the Eurogamer Expo last month it did look sharper than 720p but there were no PR or development staff on hand to answer questions about the game. It's also worth noting that the Xbox One upscales all outputs to 1080p post-rendering.
This rumour does fall in line with others coming out of the development community suggesting that, in its current state, the Xbox One cannot handle rendering games at 1080p even at a framerate of 30fps let alone COD's much prized 60 fps.
Ryse: Son Of Rome has been confirmed as sporting 900p visuals but Crytek has qualified this by saying it was a trade-off to produce richer shading effects and other qualitative visual improvements.