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Tomb Raider sequel details surface in Crystal Dynamics job vacancies

Numerous vacancies open up on the next title in the series

Some new details have emerged on the as-yet unannounced Tomb Raider sequel that is in the works at Crystal Dynamics.

These have appeared courtesy of a few vacancies that have opened up at the development studio. Postings have appeared for a cinematics lead, environmental artist, community manager, combat systems designer, systems designer and QA manager for the next Tomb Raider game.

The combat systems designer will be required to "build combat systems that directly apply to a 3rd person cover based action adventure game." Tomb Raider sequel details surface in Crystal Dynamics job vacancies

"Design responsibilities include but are not limited to Enemy AI, combat behaviors, stealth, player weapons and tools, cover and melee based mechanics,” the posting continues. “These responsibilities require a high degree of knowledge and experience between code and content, as well as showing demonstrable on screen progress to from concept to ship. Both theory and hands on work will be required."

This new Tomb Raider is in development for PC, PS4 and Xbox One and that is about all that is known on the game.

Thanks GameNGuide.

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