Naughty Dog talks visuals on the PS4 version of The Last Of Us
Naughty Dog's community strategist Arne Meyer has been talking frame-rates with regards to the visuals of the PS4 version of The Last Of Us.
Meyer explained that they have been building their games at a frame-rate of 30fps for some time but they are deciding on whether to aim for 60fps or not with the PS4 version.
“That’s all still in progress, but they were at least be rerendered in the higher 1080 resolution plus maybe whatever else we can add. I highly doubt we’d do them real-time based on our past history with cinematics, so I wouldn’t hold my breath for that,” Meyer told questioners on NeoGAF. “Frankly, the visual fidelity of our PS3 cinematics were pretty fantastic. I’d love to see the gang push beyond that, but it is a pretty high bar to start from! As we get closer to release, etc., we can probably shed some more light on all this.”
“We’ve been putting out games at 30fps (more or less, yeah) for a while now,” he added. “I mean, if you want only 24fps, that will let us put a whole lot more effects in!”
“Speaking less sarcastically,” he went on, ”30hz, 60hz and anything in between is more than just about being cinematic, it’s about the underlying systems that affect gameplay and how they refresh. Your body/eye can’t compensate for that like it does when watching 24fps source material on film. Don’t get me wrong, I’m a huge cinephile and buy Criterions, watch things in as original format as possible, etc., but in games, as most of us know, the higher the frame rate you can pull out, the better the overall experience, generally speaking.”
Meyer concluded, “Games vs. TV don’t have that “soap opera” effect at higher than 24fps frame rates in my experience, but then again I’m not a dark10x frame rate peeper. I, for one, am looking forward to seeing our final result with TLOU PS4.”
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