Bluepoint snuck 30fps framerate lock into Titanfall on 360 at the last minute
Bluepoint Games has revealed that the very useful option to lock Titanfall's framerate at 30fps on the 360 was added at the last minute.
The Xbox 360 version of Titanfall can run at 60fps and, without the 30fps lock the rate varies between the two framerates depending on how much is going on on-screen. It's probably one of the first games on current-gen machines to offer players the chance to lock the framerate to alter its performance.
Bluepoint president Andy O'Neill said, We’d set a 30fps cap for large scale test, and it had ‘stuck’ due to concerns about tearing with a variable frame-rate. While we were working on the day-one patch, we snuck in a 60Hz on/off option and didn’t tell anyone about it. It didn’t take Respawn very long to find it, and they much preferred the feel of the unlocked frame-rate like we did. EA found out about it a bit later [laughs]."
“If you lock the frame-rate at 30 for too long during development for demos or stability etc, 30fps becomes the expectation and you’ll never ever hit 60,” O'Neill added.
Keep an eye out for our review of the 360 version of Titanfall later this week.
Thanks Eurogamer's Digital Foundry.