Blacklight: Retribution developer 'scared' by free-to-play
Jared Gerritzen, director at Blacklight: Retribution developer Zombie Studios has voiced his fears over the free-to-play business model.
Gerritzen does believe that free-to-play can be done well but the balance should lean towards gameplay over inserting microtransactions otherwise players will get turned off.
He said, "I feel like there will be a point where games will come out premium and turn free-to-play or turn to microtransactions. And it can be a very bad thing. Free-to-play is great, but it can go down a very dark road.”
The “dark road” Gerritzen was talking about has reared its ugly head this year so far with EA's ridiculously mis-handled free-to-play resurrection of PC classic Dungeon Keeper that basically forced players to pay in order to make the game flow at a playable speed.
Thanks Xbox Achevements.
- Indie dev threatens Gabe Newell after a minor error at his game's Steam launch, game gets pulled from Steam
- Trine series sells 7 million copies, Frozenbyte releases user-creation tools
- Lots of teary-eyed gamers as more Star Wars: Battlefront 3 gameplay footage leaks out
- Jade Raymond leaves Ubisoft Toronto to pursue new opportunities
- Ryse: Son Of Rome scores Best Game Design award at the Animago Awards in Germany
- Activision releases the launch trailer for Call Of Duty: Advanced Warfare a little early
- Rockstar won't be holding a beta for GTA Online on the PC
- UK to toughen up laws on internet harassment
- Final Fantasy XIV Heavensward expansion announced for release next year, first screenshots released