We didn't want to ship Driveclub before it was ready, and it wasn't ready says Sony
Scott Rohde, head of product development at Sony Computer Entertainment America has given some idea of why Driveclub has been delayed.
Rohde revealed Evolution's exceptionally ambitious social racing game was in need of more that a little polish and they had to "go back to the drawing board and make sure the game is great before we ship it."
"It all comes back to that fundamental principle,” Rohde continued, “and that's that we want to build great games. And we really don't want to release a game before it's ready. And sometimes, this happens in the normal course of business, where we think we're on track to deliver what we think is going to be a great game, and when we get closer, we realize that we'd be doing everyone a disservice if we shipped it before it was ready."
The game was to ship in early 2014 but seeing as that window is evaporating in the warm March sunshine Sony aren't giving any kind of indication as when Driveclub will arrive.