We didn't want to ship Driveclub before it was ready, and it wasn't ready says Sony
Scott Rohde, head of product development at Sony Computer Entertainment America has given some idea of why Driveclub has been delayed.
Rohde revealed Evolution's exceptionally ambitious social racing game was in need of more that a little polish and they had to "go back to the drawing board and make sure the game is great before we ship it."
"It all comes back to that fundamental principle,” Rohde continued, “and that's that we want to build great games. And we really don't want to release a game before it's ready. And sometimes, this happens in the normal course of business, where we think we're on track to deliver what we think is going to be a great game, and when we get closer, we realize that we'd be doing everyone a disservice if we shipped it before it was ready."
The game was to ship in early 2014 but seeing as that window is evaporating in the warm March sunshine Sony aren't giving any kind of indication as when Driveclub will arrive.
- Darth Revan to make a return in Star Wars: The Old Republic
- Quake Live arrives on Steam
- Survivor mode to bring lots of extra content for Alien: Isolation
- Microsoft to release a special version of the Xbox One controller for PC
- Don't be fooled by the violins and sunflowers, The Evil Within's TGS trailer is scary
- 2K Games revives the NHL 2K franchise for mobiles
- Sledgehammer bringing a touch of Dead Space's immersive design to Call Of Duty: Advanced Warfare
- 343 on the absence of Halo 3: ODST and Halo: Reach from the Master Chief Collection: We ran out of disc space
- Latest PS3 update for Minecraft adds save transfer to PS4 support, Vita version still in testing